5e Tools: In the 5th edition of D&D, tools are a great way to make your character more versatile. Tools are similar to Craft, Profession, and some Knowledge skills. Adding tools to your character’s skill tree is simple and easy to do, but it’s also important to remember that your tools will compete with your core skills for proficiency.

Artificer tool proficiencies

The Player’s Handbook introduced tools to the D&D 5th edition game system, but only briefly. This made tool proficiencies seem like a purely flavorful part of the game system. However, Xanathar’s Guide to Everything provides a more thorough description of the tools, as well as additional options for how to use them.

The tools used by an Artificer are not tied to a single ability score. Instead, they are tied to various other ability scores, including Dexterity (for fine-tuned craft) and Intelligence (for sight-reading). In general, all tools are equal, but some are better than others. This means that Artificers can take multiple tool proficiencies and not only those that are directly related to their skills.

Another way that an Artificer can increase their tool proficiencies is to infuse items. This gives them incredible versatility. An artificer can use almost any tool and can fabricate it quickly and effectively. An Artificer has the max intelligence.

Leatherworker’s kit

The Leatherworker’s kit is a collection of leatherworking tools that help the leatherworker make armor and other items. They can also use the materials to create artwork and clothes. The tools include a knife, small mallet, edger, and hole punch. The entire kit weighs about ten pounds and costs eight gp. Before you can start making leathercrafting items, you must find a source of leather and learn how to use the various tools.

Awls can be used to make small holes in leather. The sharp point starts at a small point and gradually widens towards the handle. They can be used for punching small holes, creating scratch lines for stitching, and for roughing up the surface of leather before applying glue.

Tinker’s kit

A Tinker’s kit for 5e is a collection of items needed to practice a craft or trade. This collection includes common tools, deep common tools, and tools related to a single trade. These tools can also enhance an act, such as crafting healing potions. There are also tools related to herbs and plants.

A tinker can use his or her tools to make small mechanical objects and traps. He or she can even repair technological items. Using tinker’s tools can also make a character an inventor. In fact, a tinker is the foundation of a powerful utility class.

These tools can be used to solve problems in the world. They can range from very complex devices like breathing apparatus to very simple tools like a bag of ball bearings. These tools must be powered by a Miasma Vial, which has a limited life span. When this time expires, the gadget is no longer functional.

Brew healing potions

The alchemist’s tools include two glass beakers, a metal frame, a glass stirring rod, and a small mortar and pestle. There’s also a pouch with common alchemical ingredients, including salt, powdered iron, and purified water. These items are useful for creating potions and brews.

In the 5e D&D game, there are two different types of healing potions. The first type is the basic potion of healing, which grants 2d4+2 Hit Points to the target. The second type is stronger, granting 4d4+4 HP. The final form, the Supreme Potion of Healing, provides 10d4+20 HP.

There are also homebrew rules for creating potions. These rules allow characters to make healing potions much faster, since they can use specific materials. One of the simplest items to use is the Heal Root, which can be obtained from wild plants or purchased in a store. Only 25gp of this item is required to create one Potion of Healing.

Forgery kit

A forgery kit is a set of tools used to forge documents. A forgery kit includes a variety of markers that can be used to create different types of documents. One of the most useful tools in a forgery kit is a silverwood tree that only grows in elven forests. This tree has unique properties, and you can use its properties to create forged documents of various kinds.

The DM will decide which skill to use for a tool-based ability check. There is no predefined skill for tool-based tests, but the DM may require a skill check for a particular task. For example, forgery checks for documents can be made under the Other Intelligence Checks section of the PHB.